![]() For its part, the tools are introduced to you at a pace that ensures you understand how each one works before the next one is put into your arsenal. The story mode acts essentially as a massive tutorial you control an astronaut traveling between worlds as he or she comes across various tools that allow you to terraform and shape the world as you wish. How you choose to shape the world around you is largely the focus here, and it’s done well at some points, and not so well on others.įor one thing, the game’s free build mode - which is arguably the main selling point - is pretty confusing until you make a great deal of progress in the rather flimsy story mode. The focus, though, is less on the abilities of your avatar and more on the creation tools that are quickly given to you. The gameplay of LEGO Worlds is similar to that of previous LEGO games, but rather than combing through relatively linear levels while looking for secrets, you’re tasked with running around procedurally generated worlds solving generic quests for characters. Unfortunately the end product doesn’t work quite as well as you’d expect it to, but it’s still an enjoyable game in its own right. So, when LEGO Worlds was announced, it seemed logical that finally we were receiving a LEGO game that’s actually about building things. The charmingly blocky sandbox game went on to effectively create a whole new genre of its own, and while LEGO games did exist they were more focused on action platforming than creating our own adventures. When Minecraft first hit the scene years back, many likened playing it to building with LEGOs, which wasn’t an entirely amiss comparison to be made. Following an update to add online functionality this review was edited to reflect that feature, with a score applied. This was originally published as an unscored 'review in progress' on 11th September as we waited for online play to be added in an announced update.
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